Make sure you are at the Java Console in order to view these messages.
If you aren't there, you can't debug why the software is messing up.
- Number of pieces not correctly specified - You didn't specify
only two of the three values needed for number of pieces (num,
- Total pieces != pieces across * pieces down - You must follow
the format num = numx * numy. All must be integers (whole
numbers) and num either must not be specified, or must be divisible
evenly by the numx or the numy that you specified.
- Image filename not defined - You didn't specify the parameter
- Interrupted - Something interrupted the applet. I don't know
what it could be, otherwise I would have used a better error message.
I hate to say this, but there are known bugs. However, I can't do
anything more about them, so I consider them resolved.
- It trims off at most (total pieces across - 1) pixels from the right
side and (total pieces down - 1) pixels from the bottom so the picture will
work well for chopping into little pieces. Hope you don't mind. The only way to
fix this is to scale the image, so that when it cuts the pieces into equal
widths, there are no extra pixels laying around. Fortunately, you can scale
either before you use it in the applet, or have the applet scale for you.
- The puzzle may sometimes display blank pieces where there should be
puzzle pieces. This is a really strange error, and I don't think it is my
fault. Now, the mix button clears the screen before mixing the pieces, to
hopefully get the pieces to show. This may be caused by a low memory problem...
- If you choose to resize the image in the applet, the applet will
think that the image is all done being resized and try to draw the pieces on
the screen. This looks quite weird until the image is done being drawn. There's
really nothing I can do. I suggest using the fast scaling method or only
sending the applet to people with really fast computers.